Which brings up the question of "Why bother to pretend its like that?"
They didn't. Only days before the poll they said that this wasn't going to be "Choose your own adventure."
One can easily include the fictional forum of the fictional world and get the same effect in that case. It would never be necessary, then, to give the impression that the real forum was significant to the event.
But that would be fictional interactivity. I prefer the real thing, which is what we got (which I'll explain later in this post).
The way that you know interactive storytelling is actually interactive storytelling is because the suggestions (call them "commands" if you prefer) of the audience actually have an impact on what follows.
THEY DID have an impact on what follows here. Did you not see Daniel actively rejecting what the majority told him to do? If not, you should watch the video again. It's all there. That's part of the story! I don't get why you don't see this. It would be contrary to Daniel's stubborn character to simply ignore what he thinks he should do based on a poll.
(If you want to argue it was outside of his character to have a poll in the first place, however, then I might agree. But that's a completely different argument.)
And by the way, my use of the word "commands" was to suggest what the poll was NOT. If it WAS "Choose your own adventure," THEN it'd be a command. That's my point. You want them to be commands, rather than actual interaction that real characters respond to in ways keeping with their character.
If you look at the chat from Nov. 28th, what effect did the audience have there? Absolutely none. They weren't even needed.
I agree the chat was ridiculous. I blame a lack of preparing for the event, along with technical problems. Next time, I'd imagine, it will be much better. However, I think this poll stuff is completely different. And it resulted in a fantastic video the LG community has, by huge margins, enjoyed.
To put it another way, as many of us read/watch a story, we're shouting suggestions or commands to the characters involved, yet we might as well not being doing so for all the difference it makes.
We certainly can disagree on whether it made a "difference," but I have a different standard. That's one of interactivity. There's no denying this was actual, real interaction. That wouldn't be the case with the examples you cited.
I would actually push for it to make more of a "difference" with the direction of the plot -- but not TOO much more. It's better for them to start small than big on this, in my opinion.
By the way, as far as this "fictional forum" stuff, it wouldn't work realistically, anyway. They would have to set up a fake forum with fake people posting and make fake polls. Why not just use our own forum, and allow us to respond? Then they can work our response into how the characters would respond as is appropriate?
Do you really think it would have been in Daniel's character to obey the results of the poll?
Bree ignored Gemma's advice, as well. Are you suggesting that they didn't interact in the story? You would have to, since she didn't make "a difference."
Edit: I just want to point out that part of LG is the OpAphid stuff, and there's no mistaking how incredibly interactive THAT is.